I'm having a hard time getting started. I'm struggling not just with execution, but rather, with design. Here is my current game idea of something to create...
You play a character much like Samus in abilities, on a 2D screen. No scrolling around, just one screen per level. There are 75 levels. Each level ends when you solve a puzzle. Solving puzzles involves using your gear, and worldly obstacles, to your advantage.
An example of an obstacle would be large, solid bubbles which move around but don't pop.
Is Portal like this? I haven't played the game but have heard about it. Super Metroid meets Portal on a single 2D screen per level?
I once made a 3 level Super Metroid clone. Real levels though. I wish I still had it because the clone isn't completely far off from this idea. Showing it could have avoided people calling this idea "vague".