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MyGame GDD

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Andrew

GAME DESIGN DOCUMENT

 

 

 

Copyright notice / author information / boring legal stuff nobody likes

 

Intro.-

 

“This is a platform-adventure game”.

 

Character Biography.-

 

Andrew (*main character) is a border Collie race dog  whose parents life were taken by a secret criminal  organization. Now he wants to get revenge and punish the guilty of this atrocity . The only problem is that andrew’s race is not fit to become a police officer. Initially the player will see him as someone clumsy and inoffensive but as the history develops Andrew will have to make tough decisions that will change the player’s perspective.

 

Erwin is a german shepherd dog, he is Andrew’s best friend and will help him when he most need him. Erwin is strong and has a military spirit , he likes fighting and has a strong character, sometimes he goes to illegal street fights to compete just for fun. At the beginning of the game Erwin will see Andrew as someone worthless for that type of task but smart and intelligent, as game progress Erwin will discover in Andrew a courage that will appear in the hardests situations that would eventually make Erwin feel respect and fellowship for Andrew.

 

Jaser is a rottweiler dog, he is calm , confident, steady and fearless fitting perfectly in the team he born in a violent environment like Andrew he was adopted by the police department at a very young age.

 

Grisha is a siberian husky he works in recognition and intelligence team, he will give the squad missions and information about the enemy. He is always alert , watchful and vigilant at the same time is also gentle and friendly.

 

The Unmuzzled is a pitbull also the leader of a gang called “bloody fangs” as game develops andrew and his friends will discover more about the organized crime gangs and they will discover too a sad true about the strong influence that the gangs had in the city. His gank is involved in territorial disputes , kidnapping , drug trafficking , blackmailing and more.

 

Huan is a white tiger and a mafia leader aka “Oriental claw mafia” he is also one of the main antagonists of the game and his mafia is involved in robbery , drug traffic , arms trafficking.

 

The major Donald  he is the major of “Animal City” he is a chimpanzee a bit fat and dumb he is aware that crime is doing what he wants and he does not have the strenght to stop it.

 

Plot.-

 

The game begins with Andrew as a baby being found by the police in a crime scene where his parents are murdered then adopted later by the police itself as he grows he meets others new young recruits who are stronger than him but not more intelligent than him. The player start playing Andrew as puppy and begins to train at the police academy as a new recruit that is an introduction for the player to learn the action buttons ,movement , etc. at the academy Andrew will meet his future team too.

 

He finishes the police academy and stops being a kid also starting to make his first missions

 
pst. is not finished yet I was wondering If I should add a female character that feels in love with Andrew but I quite didnt like the idea I think my audience are kids from 8 to 12 years old and casual teenagers so any suggestions? Im thinking about the first missions how would they be , where , etc

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pst. is not finished yet I was wondering If I should add a female character

Yes, best with large.... rolleyes.gif

 

 

A game design is more about game mechanism then story and character description. The document should describe the game, not only the plot. Your description could be about a comic, a book, a movie, a game etc.

 

Here are some sample questions a GDD should answer:

What does the player see (side scroller, with many plattforms, scrolling from left to right, up-down) ?

What character are available to be controlled by the player, all, only the main char (you can choose 3 chars and change them during a level, at the end of the level )?

What are the challenges (boss combat, jump action, puzzle )?

What can the player do to interact with the game (run, shoot, jump )?

What is the goal , what are sub-tasks (free the princess, capture the evil boss) ?

How does the player control the character (walking from right to left, jumping depending on endurance which reloads slowly ...) ?

What are detailed challenges (dragon boss: wait until dragon breath, then the dragon is vulnerable for X seconds) ?

Edited by Ashaman73

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It's not a GDD but a storyline. I suggest to try Writing subboard instead, you should get more proper feedback.

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Here is an example of the GDD that we use. You can find the pdf here: http://payhip.com/b/TIcB
It's free anyhow, and if you find it useful please do share it with others.

It contains the Story Bible like what you partly created, but also contains the technical bible and art bible as well. Cheers!

 

 

Untitled

1 liner description

 

© 2013 Sanctuary Game Studios, LLC. All rights reserved.

Version 1. Sagger Khraishi. Date.

 

Table of Contents Index

 

  1. Design History

    1. Summary

  2. Game Overview

    1. Game Concept

    2. Feature Set

    3. Genre

    4. Target Audience

    5. Game Flow Summary

    6. Look and Feel

    7. Project Scope

      1. Number of locations

      2. Number of levels

      3. Number of NPC's

      4. Number of Weapons

      5. Etc.

  3. Gameplay and Mechanics

    1. Gameplay

      1. Game Progression

      2. Mission | Challenge Structure

      3. Puzzle Structure

      4. Objectives

      5. Play Flow

    2. Mechanics

      1. Physics

      2. Movement

        1. General Movement

        2. Other Movement

      3. Objects

        1. Picking Up Objects

        2. Moving Objects

      4. Actions

        1. Switches and Buttons

        2. Picking up, Carrying and Dropping

        3. Talking

        4. Reading

      5. Combat

      6. Economy

    3. Screen Flow

      1. Screen Flow Chart

      2. Screen Descriptions

        1. Main Menu Screen

        2. Options Screen

        3. Etc.

      3. Game Options

      4. Replaying and Saving

      5. Cheats and Easter Eggs

  4. Story, Setting, and Character

    1. Story and Narrative

      1. Back Storyboard

      2. Plot Elements

      3. Game Progression

      4. License Considerations

      5. Cut Scenes

        1. Cut Scene #1

          1. Actors

          2. Description

          3. Storyboard

          4. Script

        2. Cut Scene #2

          1. Actors

          2. Description

          3. Storyboard

          4. Script

        3. Cut Scene #3

          1. Actors

          2. Description

          3. Storyboard

          4. Script

    2. Game World

      1. General Look and feel of world

      2. Area #1

        1. General Descriptions

        2. Physical Characteristics

        3. Levels that use area

        4. Connections to other areas

      3. Area #2

        1. General Descriptions

        2. Physical Characteristics

        3. Levels that use area

        4. Connections to other areas

    3. Characters

      1. Character #1

        1. Back Story

        2. Personality

        3. Look

          1. Physical Characteristics

          2. Animations

          3. Special Abilities

          4. Relevance to game story

          5. Relationship to other characters

          6. Statistics

      2. Character #2

          1. Back Story

          2. Personality

          3. Look

            1. Physical Characteristics

            2. Animations

            3. Special Abilities

            4. Relevance to game story

            5. Relationship to other characters

            6. Statistics

        1. Etc.

  5. Levels

    1. Level #1

      1. Synopsis

      2. Introductory Material

      3. Objectives

      4. Physical Description

      5. Map

      6. Critical Path

      7. Encounters

      8. Level Walkthrough

      9. Closing Material

    2. Level #2

    3. etc.

    4. Training Level

  6. Interface

    1. Visual System

      1. HUD

      2. Menus

      3. Rendering System

      4. Camera

      5. Lighting Models

    2. Control system

    3. Audio

    4. Music

    5. Sound Effects

    6. Help System

  7. Artificial Intelligence

    1. Opponent AI

    2. Enemy AI

    3. Non-combat Characters

    4. Friendly Characters

    5. Support AI

      1. Player and Collision Detection

      2. Pathfinding

  8. Technical

    1. Target Hardware

    2. Development hardware and software

    3. Development procedures and standards

    4. Game Engine

    5. Network

    6. Scripting Language

    7. etc.

  9. Game Art

    1. Concept Art

    2. Style Guides

    3. Characters

    4. Environments

    5. Equipment

    6. Cut Scenes

    7. Miscellaneous

  10. Secondary Software

    1. Editor

    2. Installer

    3. Update Software

  11. Management

    1. Detailed Schedule

    2. Budget

    3. Risk Analysis

    4. Localization Plan

    5. Test Plan

  12. Appendices

    1. Asset List

      1. Art

        1. Model and Texture List

        2. Animation List

        3. Effects List

        4. Interface Art List

        5. Cut Scene List

      2. Sound

        1. Environmental Sounds

        2. Weapon Sounds

        3. Interface Sounds

      3. Music

        1. Ambient

        2. “Action”

        3. Victory

        4. Defeat

      4. Voice

        1. Actor #1 Lines

        2. Actor #2 Lines

        3. Etc.

[edit: the rest of this is just a bit too much for a simple thread. Just get the free pdf for the rest]

Edited by Tenebrae

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It's not a GDD but a storyline. I suggest to try Writing subboard instead, you should get more proper feedback.


Agreed. Moving it to Writing.

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Here is an example of the GDD that we use.


Okay, never mind - I'm not moving this to Writing now. OP, I suggest you add some actual GDD elements to your story.

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how do i edit my OP?


I don't see those words in aibot's post of that date, and I don't see what point strongai is trying to make with that quote. Nevertheless, please don't anybody edit your original post - just make a new post and state the correction.

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