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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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RealtimeSlave

Is this spam or an official gamedev newsletter?

8 posts in this topic

Hello,

second time I got this mail:
 

    HOME       ARTICLES       FORUMS

GDNet Direct Newsletter for Tuesday, May 27th, 2014

Thanks for subscribing to the GDNet newsletter! You too can write for GameDev.net and share your experience with thousands of others. We couldn't do this without you!
Screenshot Showdown Top Shots
 
 
 
 
 


Forum Posts to Check Out
Why does game GUI have to be rectangles? - Started by Anddos in Game Programming
DirectX10 - Rasterizer state - Started by fread in DirectX and XNA
OpenGL Texture Coordinates - Started by Misantes in For Beginners
What am I forgetting to optimize? - Started by polyfrag in OpenGL
Entity component system designing - Started by songalgeen in For Beginners
Newest Articles
 
Entities-Parts III: Serialization
By David Chen
Building on the RPG Battle Example, this article will describe how to load entities from XML files using the JAXB serialization framework.
 
Introduction to Unity Test Tools
By Lior Tal
This article introduces Unity Test Tools - an official solution for creating and executing automated tests for Unity projects without leaving the comforts of the editor.
 
Creating a Very Simple GUI System for Small Games - Part III
By Martin Prantl
If you are writing your own game, sooner or later you will need some sort of user interface (or graphic user interface = GUI). There are some existing libraries lying around and there are a lot of...
 
From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics
By Martin McBain
Whilst the earliest uses of cinematics within games were very simple affairs - intros and outros or bookends to gameplay - we have moved on to stunningly impressive cinematic sequences and interact...
 
Orbital Debris - Making an HTML5 Game With Phaser
By Wolfgang Graebner
Orbital Debris is a small game I made in HTML5 with Phaser for a game jam organized by FGL. Read on and I'll tell you how I made it.
 
Creating a Very Simple GUI System for Small Games - Part II
By Martin Prantl
If you are writing your own game, sooner or later you will need some sort of user interface (or graphic user interface = GUI). There are some existing libraries lying around and there are a lot of...
 
5 Core Elements of Interactive Storytelling
By Thomas Grip
Thomas (from Frictional Games) shares his personal view on 5 core elements of interactive storytelling in video games.

 
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Nearly all links in the mail point to http://cts.vresp.com/u?*******************

 

Is it spam/phishing or your official newsletter?

Thanks

Edited by RealtimeSlave
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I received the exact same email and I am not registered to the newsletter.

 

So I suspect this is indeed spam given the sender: GameDev.net@mail.vresp.com

 
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I am also not registered to any newsletter.

So they probably hacked the gamedev.net database which contains the user mail addresses because this is the only spam/phishing I received in the last 3 months...
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Guys, vresp.com (VerticalResponse) is a service that sends automated emails based on mailing lists, which GDNet presumably uses to distribute the GDNet newsletter. Just because an URL is abbreviated and contains some h3x characters doesn't mean it's automatically malware out to get you smile.png

 

Anyway, yes, there is an official GDNet newsletter, and yes, it doesn't seem to be set up right, since people appear to be receiving it even when they are not subscribed, and it's not obvious whether one is actually subscribed or not (I think there were a couple bug reports a while ago, not sure). But to unsubscribe, simply click the "unsubscribe" link at the bottom on the email, and you shouldn't receive it anymore. I suppose you can resubscribe by clicking the "join now" link on the homepage should you want to.

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That is the newsletter we send out.   It contains a summary view of the newest articles and forum posts.   Believe it or not staying on as a subscriber is a free way to help support the site as we can rent out a small text portion of the newsletter to advertisers.   I know a lot of people like to use adblock and such, which I totally get but we have to continually find different ways to help keep the site going.

 

We use VerticalResponse.com as our newsletter host and they insert all those links into our emails before they get sent out.

 

Anywho, if you choose to stay a subscriber you'd be helping us out a ton.   Thanks for the support either way.

Edited by Michael Tanczos
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@bacterius: It's was kinda hard not to be suspicious when the "abbreviation" is longer than the actual name, that a quick google about vresp.com wasn't exactly reassuring and that you have never asked for the said newsletter in the first place . . .

 

 

I know a lot of people like to use adblock and such, which I totally get but we have to continually find different ways to help keep the site going.

 

So you basically admit that you sent it without opt-in authorization. That's cute... Sure way to gain my support.

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@bacterius: It's was kinda hard not to be suspicious when the "abbreviation" is longer than the actual name, that a quick google about vresp.com wasn't exactly reassuring and that you have never asked for the said newsletter in the first place . . .

 

 

I know a lot of people like to use adblock and such, which I totally get but we have to continually find different ways to help keep the site going.

 

So you basically admit that you sent it without opt-in authorization. That's cute... Sure way to gain my support.

 

We send emails to Gamedev.net members on Tuesdays/Thursdays (though we hadn't sent any emails for about a month prior to last week I believe).   You can also opt-in separately without a Gamedev.net account on the front page and you can also unsubscribe by clicking the link at the bottom of any email you get and never get it again.

 

I apologize for any headaches we've caused you.   In Gmail you should only see the newsletter in your Updates tab.

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So you basically admit that you sent it without opt-in authorization. That's cute... Sure way to gain my support.

I never opted in. I never received any newsletter.
 
@edit -
Tried to sign up to the newsletter in the home page (which by the way looks like it has nothing to do with the GD.net account) and they even send an e-mail confirmation in order to complete the sign up. Edited by dejaime
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