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Your first game / programming project?

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Prior to attending game school I made that first GameMaker tutorial about clicking bouncing objects in a little room.

 

But my first non-tutorial game was a text-based dice game made in C# for our introductory scripting class. That was in early 2010.

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The first thing I ever worked on was a cylinder jumping around on boxes. Actually, I didn't even make it from scratch, I just tweaked and added things to existing examples:

1_zpsd65f101a.png

Years later, I turned it into something that looked awful:

snapshot60.jpg Edited by TheComet

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Personally, I made my own text adventure, in 20kb : and it was expansive! (on Acorn Electron)

 

Then I made a platformer in Basic, which highlighted the crappinest of Basic!

 

I then when on to reproduce the 'moon lander' game in assembly. What an experience! The electron was dire at sprites - if you wanted any kind of performance you did it in assembly - except assembly in 'them days' looked like "Poke[ 5, 15, 254, 198, 62, 120, 78, 97] - which you called directly from your program! they were machine code instructions!

 

Ah, back then the most stressed I ever got was over the value in the accumulator! - most of the readers of this will not have a clue as to what I am talking about!

 

80's programming was hard/cool/educational/did I say hard? lol

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My firth game was a guitar hero clone in scratch. It was going to be part of a music theory project so I tried to time the notes so that it made sense musically. That w's probably the most difficult part, calculating the note times. But, it was a great introduction to programming games.

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I am not yet finished anything i could call my first project, only some 'trials', may say finished but very small so not to count, of a bit larger bat not finished, so my account of apps is clear - 0

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Do mods count? I did an Unreal mod to keep score during a local tournament.

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The first thing I ever worked on was a cylinder jumping around on boxes. Actually, I didn't even make it from scratch, I just tweaked and added things to existing examples:

1_zpsd65f101a.png

Years later, I turned it into something that looked awful:

snapshot60.jpg

 

Holy hell Comet, I recognize those boxes and that cylinder from one of the DB examples, I think! Gosh, that was ages ago...

That next thing is rather... well, it's kind of terrifying. :P

My first "official" project would have been my game "Coins Galore", for an event over on the TGC Forums. I never quite finished it, but I did learn a LOT in the process of making it. It helped spawn my interest in visual level editors, as well. 

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My first app, if i dont count the Asymetric toolbook 3.0 i did in high school was a c++ console program that returned the time between 2 dates, at 1 second precision. That monster was like 1000 lines of code long cause i didn't knew stuff for this already existed lol and i wanted to learn anyway. (i lost the code :( )

 

Then i made a monopoly and 2d chess game in Delphi. Those where kinda good, for a one man project who just thaugh himself programming.

Edited by Vortez

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