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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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BADBOY17

What Software?

7 posts in this topic

Hello there, Gamedev. Today, I'll present to you my current project. (Please keep in mind that I've NEVER programmed/coded/scripted a game in my entire little life.)


Project: A 911 dispatch simulator/game with random events (Such as a cat being stuck in a tree) popping up on screen. The user (role-playing as a dispatcher), will have to send the proper units to the scene and will earn points (or some other currency) for reacting to each event in a timely manner.

Problem: I've never coded anything in my life.. I need to know what software could be used to make this (Something cheap .. or FREE?)

Prototype: (I know, I know, it looks terrible. It's not even in development yet. Shhh.)
(the picture's pretty big for the forums.. click this link please?) http://imgur.com/Dhc8Zfy

Additional Information: Please ignore the elementary-like image of the game/simulator. I did it in paint in order to provide an image to you all of the way I envisioned the GUI to look. The link above (imgur) is safe, I swear.. (you can trust me, it's the Internet, right?)

Edited by BADBOY17
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Are you an artist then? If so, maybe Construct 2? It's pretty cheap, and you can drag and drop images. It's supposedly good (never tried it myself). Of course, you'll be limited to making simpler games, but then again, if your game isn't that complicated anyway, it's a good tool.

 

I can vouch for it. I've used it quite a lot. It's pretty good, and only costs a little over $100 to make medium to large size games with. The free version is only really useful for making small games in it, because It has limits such as on the amount of code.

 

There are limits with Construct 2, even on 2D... but at least with 2D games, the limits are pretty far and few.

Edited by Shane C
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Well one thing I have found interesting is Kodu.

 

I think it is a nice and easy way to start with game development. It has no code but uses the same pattern, instead of typing an if statement, you are given to choose some conditions.

It is limited in choices so it is calling on your design skills more than the coding but as I said, it uses some coding patterns. Somehow, it is hiding the code behind some basic word that is meant to get 12 year-old kid on the path of development.

 

Once you have been going through that one for a while, you can start learning (or at the same time) programming and figure out the similarities.

 

Kodu won't make you a perfect programmer and won't get you a job at Valve or EA (anyway you don't want to work there) but at least int can be a soft start.

 

I would not recommend going for Unity even though many will claim it is easy to start and you get a game after two weeks. True though, but a not so nice game. 

Unity is too often recommended to beginners, the easy interface, the high abstraction of complicated physics and rendering and they get stuck pretty early when realizing it is actually a professional tool in the end.

 

So to sum it up, don't try to jump before crawling with Unity and give Kodu a try.

 

Just my view,

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