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CruxMihiAncora

Multiple Vertex Buffers

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Is it considered poor programming practice to have multiple vertex buffers? Is having multiple vertex buffers a bad thing (i.e. will it effect performance)? I wouldn''t be locking and unlocking the buffers a lot so I am not worried about that. Let''s say I have Square and Triangle objects. Would it be bad to have a vertex buffer for each object? Any comments would be appreciated!

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