Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Galileo430

24 Bit Transparency In Direct Draw

This topic is 6071 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was just wondering if there was a way to set transparency to make sprites in 16, 24 or 32 bit. Sorta like color keying in 8 bit. Also.. Anyone know a good cheap way to set a alpha value? So you can fade things in and out?

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!