• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
fortoware

Triad of one

5 posts in this topic

To1 is a in-between mix through novel game and RPG. You're supposed to lead three different character: and elf, a dwarf and undead in their mighty journey for a Mighty Fantasy Flick Adventure (MFFA for short)!
Problem is that... well, these three different character aren't really three but three bodies which split a single soul. But how can you rule three different bodies at once? Here's the trick, you just use the one in which qualities match your actual need.
An elven sorceress mind has better use to have better thinking? Use it for express Intelligence
Does the rotten body of an undead have all hurt perception nodes broken: use it for no remorse and or waste of self preservation: here's Dexterity!
Now, what it's only miss between the former two: skinny elf and rotten muscles anyone? Here's finally the dwarf which bring Strength!

nzIdTPu.jpg

You're required to take the role of this party of three in a whole and use INT, DEX and STR (good 'ol 320x240 times ;) ) for different task such as: find notorious (INT) and find secret (DEX) places, comply/lie (INT) or encourage (STR) the NPC you talk with, solve quest and, of course, battle*!



Download for (!)Android, (!)HTML5, Linux (32/64bit), Mac(32/64bit), Windows(32/64bit)

 

(!)experimental

 

17 july update:
- slight code improvment
- new graphical fx
- new npc's chat GUI
- DEX button (undead) now works: to find path to travel across maps (formerly due with elf)
- It's now possible to save the game, the "inn" button will save progress while, said progress, will loaded back each time you run the game

 

22 june update
- NPC's react with anger or happyness to your wrong/right choices
- New dialogue icons
- NPC dialogue can unlock new dialogue path

 

 


15 june update:

screenshot
- Now it's possible to move between world maps freely, in future it's expected to have some limitation in the distance you can move (food ratio to move and such), but it's designed to keep it as much "open world" model possible.
- Changed the random answer given by npc; now they react properly on the basis of your approach
- GUI: some more animation and graphic change to improve consistency and readability
- INT, DEX and STR have now it's own official colors which also loosely match the "ruling character":
---Undead's skill, dexterity, is purple... as well his cadaver skin
---Dwarf has deep red hairs, and so it's the color of it's ruled skill (strength)
---Elf is blonde, and so yellow it's the color of head as well her main skill (intelligence): blonde are dumb? I think not!!!

11 june update
- now it's possible to have deeper dialogue with npc

0

Share this post


Link to post
Share on other sites
15 june update (check OP for download link):

screenshot

- Now it's possible to move between world maps freely, in future it's expected to have some limitation in the distance you can move (food ratio to move and such), but it's designed to keep it as much "open world" model possible.
- Changed the random answer given by npc; now they react properly on the basis of your approach
- GUI: some more animation and graphic change to improve consistency and readability
- INT, DEX and STR have now it's own official colors which also loosely match the "ruling character":
---Undead's skill, dexterity, is purple... as well his cadaver skin
---Dwarf has deep red hairs, and so it's the color of it's ruled skill (strength)
---Elf is blonde, and so yellow it's the color of head as well her main skill (intelligence): blonde are dumb? I think not!!!
0

Share this post


Link to post
Share on other sites

For some reason, that's not the first time I've being noticed some recall of Trine.

Either the the choice to use T-R-I as first letters in a title with three fantasy characters was an unfortunate idea... or when people launches the binaries of to1 unexpectedly a wild 3d action platform videogame with puzzle elements appear in place of my point-and-click novel-styled rpg one ph34r.png

 

tongue.png

0

Share this post


Link to post
Share on other sites

Upate!!!

17 july update:
- slight code improvment
- new graphical fx
- new npc's chat GUI
- DEX button (undead) now works: to find path to travel across maps (formerly due with elf)
- It's now possible to save the game, the "inn" button will save progress while, said progress, will loaded back each time you run the game

Android (need touchscreen usability improvment) and Html5 (not able to test on a browser html5 hardware capable)

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0