• Advertisement
Sign in to follow this  

Implementing 3D collision detection and response.

This topic is 1331 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello!

I've been searching for the past few weeks for a physics engine or something for C#. I'm working on a game using OpenTK, it's mostly un-documented but it has a lot of features.

I need some basic AABB collision, cylinder, sphere, and maybe mesh collision detection. From what the internet is saying, I need to use the normal of a face for collision detection but I simply cannot make it. If anyone has any tutorials or a physics engine that works with that I'd love to find it out.

Oh, btw. I would need a character controller too, that's the biggest problem, I don't know how to do player collision.

 

About using Unity, I need an advanced GUI library and stuff, I need to make dynamic textures which Unity is nothing near supporting anything like that.

 

I would even pay for a physics engine, I think maybe up to 150-200 USD.

Edited by andreidim

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement