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sn0k3

Which will be better for a beginner, SDL, SFML or OpenGL?

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Hello guys! smile.png

I want to make games.For now simple 2D games, but I don't know from where to start. I "know" C++, but i havent worked with classes.I want to begin with game development and I searched in the internet so there are 3 librarys SDL, SFML and OpenGL.As I said i'm beginner, so my question is - which is better to begin with and why?And also what should I know to begin? Thanks :)

Edited by sn0k3
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OpenGL is just an API to talk to your graphics hardware - for rendering.

SDL and SFML are libraries which act as an abstraction layer between your program and the operating system.

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If you are looking to make 2d gamea you arw not going to use opengl unless you want to complicate things. As for SDL and SFML I havent ever used sfml but I use sdl. I was able to make my first game in sdl only a week after I started learning it.
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I had my very first experience with game programming using SDL. It has a lot of useful tutorials for beginners around the internet. I can't talk about SFML since I've never used it, but I did pretty well with SDL and learned the basics with it. smile.png

Edited by Hauck
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ill throw in a vote for SFML. i asked this question a few weeks back and decided to go with SFML, i haved tried SDL yet, but ive loved SFML so far, all ive managed is a simple tick tack toe game so far. but im liking it so far, the real downside wit SFML is i would say there are fewer good tutoraials out there. if you want i could try and help you with what little i know! though im probably hardly better off than you are

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SFML has an official C binding.
As SDL have several java bindings. But they are still workarounds.
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SFML has an official C binding.
As SDL have several java bindings. But they are still workarounds.

 

 

The C binding of SFML is not a workaround. As per the site, it is an official binding maintained by the project founder himself, along with SFML.Net. I couldn't find any official binding for SDL.

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