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RaoulJWZ

Advise for a beginner needed

14 posts in this topic

Hello guys,

I know there are already a lot of topic's just like this, but i can really use some personal advise.

I am a beginner and i have not very much experience with programming and game engines (almost none).

I know it will be a hard task, but as my first game i want to make a FPS. I dont know if its a good idea,

but i want and can to learn programming first (partly while making the game). My questions are: do you think its possible to do this. If not: whats a better idea to do it,

which programming language is usefull (and  if its possible: do you know a good book or something to learn that language). And which engine should i use if i make it to learn a language. And maybe: do you know any good book or anything else to learn this?

 

I hope you can help me and thanks for your help.biggrin.png

Edited by RaoulJWZ
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Many thanks everyone, but could you please maybe tell me wich language i should learn and maybe a good website, book, method, etc to learn thuis too?
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Many thanks everyone, but could you please maybe tell me wich language i should learn and maybe a good website, book, method, etc to learn thuis too?

 

If your ultimate goal is to make a 3D FPS, i would pick C++ and DirectX / OpenGL. You need a OOP language for 3D and C++ is already largely used in the gaming industry.

Thoses are the reasons i would pick C++. Be warned though, C++ is a magnificent beast.

For learning, http://www.learncpp.com/ is a good place to start. For book, http://www.gamedev.net/page/books/index.html/_/technical/general-programming/beginning-c-through-game-programming-r1400 seems to have good reviews. I did not read it myself. Maybe it be better to search google for more reviews.

Edited by Sunsharior
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I'm not going to go so far as to say he shouldn't make a FPS, but I would only make one if:

 

1. You are using the Unreal Engine 4 or even Unity. Not just making everything from scratch.
2. You have a solid grasp of what goes into a game.
3. You have a 3d modeler or know 3d modeling.

 

Otherwise, take these guys' advice.

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Thanks, but only one question. Don't i need scripting skills for those engines?
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The game engine I use has a demo level that is a first person level.

http://www.maratis3d.org

The level is the Sponza level. If anything, you check out the level to see how you would go about making a first person level in any other game engine.

You can also edit the level easily to suit yourself. The scripting langauge used for the level is LUA (realtive easy language)

I am new to programming also, and this is what I have done with this engine:
http://forum.maratis3d.com/viewtopic.php?id=738

a few test levels (1 is an edited demo level)
http://forum.maratis3d.com/viewtopic.php?id=775
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Thanks, but only one question. Don't i need scripting skills for those engines?

 

Not if you're willing to shell out some money.

 

Unreal has drag-and-drop interface built in, and there's a (paid, if I'm not mistaken) plugin for Unity that enables such feature. You can get it from Unity's Asset Store.

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You need a OOP language for 3D

Just a small correction since this is a For Beginners topic, but you do not need OOP for 3d at all - they're completely unrelated and it's entirely possible to write 3d software without using OOP. :)

(Posted from mobile, please excuse any small formatting or spelling errors.)
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Complementing what has been said, I'd like to say two things:

 

1. As has been said, a FPS is, definetly, too big to be your first game.

 

2. In my opinion, you can start with any language you want, really. Even if your goal is to do a 3D game, there are plenty of engines with which you can program your game in other languages. For instance, you can use C# or JavaScript with Unity, Python with Panda3D or Java with jMonkeyEngine, just to show a few examples.

 

Of course, if you want to code your own 3D rendering engine then yes, you should go for C++, but otherwise there are plenty of choices more easy to start with than C++.

 

That being said, what I would do in your place is the following:

 

1. Choose any language you want.

 

2. Code some simple 2D game (like snake, breakout, tetris, pong...).

 

3. Hopefully, here you will already have realized how complicated is to do a FPS. Pick the next thing you need to learn and code a game a bit more complex than the previous one.

 

4. Repeat point 3 until you have your FPS.

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From my experience with Maratis, I'd have to disagree that a third person game has to be too complicated to be a first game.

The code for the demo Sponza level is very short and straightforward. It was a good example for me to see how an FPS could be coded.

It might be that the API is really well structured though.

Even if you decide to not use Maratis in the end, I'd have to say that what I have learned using it is invaluable (as far as game development goes).
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