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haykan648

OpenGL
unresolved external symbol problem

32 posts in this topic

Hi I'm new to OpenGl i was working with VBOs first time using glMultiDrawElements so the identifier couldnt be found so i inculded glew:

#include <GL/glew.h>

and then i faced another problem (LINKER ERROR) :

 error LNK2001: unresolved external symbol __imp____glewMultiDrawElements

anyone can help me with that.

My Code (In Case) :

#include <Windows.h>
#include <iostream>
#include <GL/glew.h>
#include <gl\GL.h>

#if defined(__APPLE__)
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif



void init(void){
	glClearColor(0,0,0,0);
	glShadeModel(GL_FLAT);
}

void reshape(int w,int h){
	glViewport(0,0,(GLsizei)w,(GLsizei)h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glMatrixMode(GL_MODELVIEW);
	gluPerspective(45,1,0,200);
}



void display(void){		
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

	glLoadIdentity();

	glEnableClientState(GL_VERTEX_ARRAY);
	glEnableClientState(GL_COLOR_ARRAY);

	static GLubyte oneIndices[] = {0, 1, 2, 3, 4, 5, 6};
	static GLubyte twoIndices[] = {7, 1, 8, 9, 10, 11};
	static GLsizei count[] = {7, 6};
	static const GLvoid * indices[2] = {oneIndices, twoIndices};

	glMultiDrawElements(GL_LINE_STRIP, count, GL_UNSIGNED_BYTE, indices, 2);

	glDisableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);

	glFlush();

	glutSwapBuffers();
}

int main(int argc , char** argv){
	glutInit(&argc , argv);
	glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA);
	glutInitWindowSize(250,250);
	glutInitWindowPosition(0,0);
	glutCreateWindow(argv[0]);
	init();
	glutDisplayFunc(display);
	glutReshapeFunc(reshape);
	glutMainLoop();
	return 0;
}

Thanks.

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sry.

 

same problem as before :

 error LNK2001: unresolved external symbol __imp____glewMultiDrawElements

i linked all OpenGL files correctly ( I Think ).

 

When i use glewInit Instead of glutInit :

error LNK2001: unresolved external symbol __imp____glewMultiDrawElements
error LNK2019: unresolved external symbol __imp__glewInit@0 referenced in function _main

i don't know what is the problem with linking files.

 

Thanks.

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i linked all OpenGL files correctly

You need to link to GLEW, not just OpenGL.

 

When i use glewInit Instead of glutInit

You'll need both.

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i linked all glew files again it doesnt change .

 

I followed this path :

http://glew.sourceforge.net/install.html
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Are you building the glew source into your program, or linking to glew32.lib? (the referenced page describes both approaches)
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I went to Project setting and added glew32.lib in Additional Options after i set up the inculde lib and bin files

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Adding the dependency to the list is just part of the issue. The compiler/linker still have to be able to find the dependency. If the linker cannot find the library in its search directory, then you will still end up with unresolved symbols even though they were added to the list.

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how can i know the linker found it or not ?

i deleted the command : glMultiDrawElements , And i ran the program , it was successful.

Edited by haykan648
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how can i now the linker found it or not ?


The linker won't tell whether or not he found the file (although I have no idea why they don't do it). You have to check your linker paths ("Additional Linker Directories" in VS) and see if the path of you libary is included.
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yes it is included. i put everything i need in VC directory (in bin, library and include files) and i checked the {VS Directory}/bin  and  {VS Directory}/library and {VS Directory}/include in Additional Linker Directorys they were linked correctly .

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since you have all linked its easy to get it working:

first see this code dont add it to your app

 

 

in glew.h



#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);

so to get it working: (in your app) (ofc add #include glew.h or in my case gl/glew.h)

in header add: 



PFNGLMULTIDRAWELEMENTSPROC  glMultiDrawElements; //name it whatever you want

and in cpp file: you need to initalize it



	glMultiDrawElements = NULL;
	glMultiDrawElements        = (PFNGLMULTIDRAWELEMENTSPROC) wglGetProcAddress("glMultiDrawElements");

be happy its working ;p at least should be

 

if its still NULL then your card  does not support such kind of feature

Edited by WiredCat
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VC Directory? You are not talking about C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC (or whereever you installed VS) hopefully. I still think that either your library includes are wrong or you are linking against the wrong library. Can you upload the solution so we can take a look at your project settings?

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Sry i had a problem with git so i uploaded here :

http://uploadboy.com/kvwp4inyjad4.html

thank you all for your helps !

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You have specified the "glew32.lib glew32s.lib" under "Additional Include Directories". First, that is the place where you put the paths where the compiler should look for  #include "..." files. Libraries need to go into "Linker\Input\Additional Dependencies". Second, you can't put two libraries, paths, etc. in the same line; use one line per entry or separate the entries with a semicolon.

Also, you should only link glew32.lib or glew32s.lib, not both of them. glew32.lib is for dynamic linking (requires glew32.dll at runtime), glew32s.lib is for static linking (no dll required). If you go for static linking you need to #define GLEW_STATIC before you #include <glew.h>.

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Did you compile it successfully? cause i removed glew32s.lib and put the glew32.lib in Linker > Input > Dependencies and i face the same error as before.

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No, I haven't even tried to compile it as I have neither GLUT nor GLEW libraries on my computer. You might want to add the path to the glew32 lib unter "Linker\General\Additional Libary Directories". Forgot to mention that one in my last post.

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in header add:
PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements; //name it whatever you want

and in cpp file: you need to initalize it

Its more than 10000 Lines biggrin.png where should i add it?

Edited by haykan648
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Another thing that I noticed when I opened the project file in Notepad++. It seems like you have copied GLEW (at least the glew.h) into Visual Studio installation directory. I strongly recommend you to not copy any file into these folders, they are meant for Microsoft's C++ implementation. Put your files into some other folder (C:\Programming Stuff\... or so) or, if we're talking about small libraries like GLEW even inside your project folder.

 

Are you sure that the paths you entered are correct? You might want to upload the updated project (after you moved GLEW out of the VS directory :)) again.

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