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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Beginner. Chosing the propper programing language for 2D platform game

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Hello, I am new to this forum so as a beginner first of all I would like you guys to suggest me, before i start this quest of game making, which language is most suitable? I have been reading a lot on internet but there are so much languages soI'm still undecided. I was thinking of writing in C#, java, C++ or Python, but since C++ is a difficult language to learn for beginner, I am looking for a easy path.

 

Since  I am a begginer, I havent yet started working in any environment such as Unity, Game Maker... I want to pick a language with as many tutorials online and comunity support. My goal is to create a 2d platform pixel game with interactive elements. I love playing with lights and shadows so I would need a proper engine too.

 

Thank you in advance.

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I suggest you research first on Game Frameworks/Engines that will accommodate your needs. Then choose whatever language that engine requires.

 

For 2d, I can suggest cocos2d-x and use C++ (cocos2d-x uses Javascript/C++/Lua/etc). Unity has fairly new 2d system and I also highly suggest it, use C# (Unity uses Javascript/C#/Boo). These 2 are the most popular for Mobile game industry, IMHO.

 

Now, if you don't want to use any engine or tools and want to learn all the hard work, maybe you can start with C/C++ and learn OpenGL to do the rendering. I suggest OpenGL because it is cross-platform but that is a different thread.

 

But I say go use a framework/engine for now because you're a beginner. Try to learn with the bigger picture and delve deep later. This will make you do more (games!) and keeps you motivated. I think used GameMaker for my very first game, and I learned a lot from that experience.

Edited by zee_ola05
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Unity has fairly new 2d system and I also highly suggest it


How about the new Unreal Engine 4? Epic Games, the devs of the engine, used it to create a mobile 2D game example, Tappy Chicken , which is now available on Apple App Store, Google Play Store and via HTML for free. It was developed by one of their artists (yes, only one person who is NOT a programmer himself) with the UE4 using its new feature, Blueprint in a weekend. It's like a visual programming (I think?) so I think it's suitable for the one who wants to sell games without any programming knowledge, especially the price is suprisingly cheap (ONLY 19$ A MONTH PLUS TAKING 5% OF THE MONEY YOU'VE EARNED FROM YOUR GAME USING THE ENGINE BRO).
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My first game was created with GameMaker, I think it is a good choice for beginners, and after that try learning so more advance stuff like c++ and OpenGL. 

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