I thought that is what is going on. Also, new issue.
[attachment=22001:fps_differences.PNG]
now I took this picture when I thought the issue was something different, but it still stands. Here is my player script:
here is anything and everything related to collision:
someone brought it up to me that this is a one-off issue, I am not sure what that is, so someone is going to have to explain that to me. someone brought up that i have two seperate states for falling and jumping, but those are just there to make sure the player begins falling when ySpeed is 0 and the other is to make sure ySpeed never exceeds maximum velocity (140). when I had things printed to console, the y of the ledge the player lands on is 112, the player makes contact at 110.8, this issue I have no idea howto fix.
If you show me what must be done I will be most grateful. Thanks
On the side note: If anyone ever needs help with frame-independant jumping, i found this video very helpful: