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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ahmad Ridwan Fauzi

First Things to Do in Bringing a Game into Business

4 posts in this topic

Maybe there are a lot of topics which have the same topic as mine, but I just need an advice to build a game dev company. Right now, I have a team to build a game. It's about a month ago I have formed my team. I haven't made a single game before, so this is the first time I make a game. But I feel that my team makes me hard to make a progress, since they're thinking too much about what happens next if we do something. So till now I haven't made any progress but a game concept only (even the concept has been changed about three times). Should I:

  1. For the mean time, I build the game on my own so that they're convinced about my intention regarding making a game;
  2. I should stick with my friends. But what should I do next?
  3. Do you have any other advices?

Thanks for reading my topic. Any suggestion from you would be very grateful to me.

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You dont have any experiences in making games and want to create a game with a team, which dont have any experiences too ?

 

 

 


For the mean time, I build the game on my own so that they're convinced about my intention regarding making a game;

Well, this would be a good idea, make a small game to learn what is necessary to actually create a game. One or two small games to start with would be a good idea....

 

 

 


I should stick with my friends. But what should I do next?

Well, this would be a good idea too, have some fun with a small team, try to motivate each other, try to teach and learn from each other. Make a small prototype.

 

 

 


Do you have any other advices?

If you dont have any experiences, dont try to make a commercial game (no reason to create a dev company). Try to learn and have fun, but as soon as money enters the stage, or atleast the ambition to earn money, it gets complicated, stressful and a lot less funny... Creating a game is really lot of work and the underestimated by beginners by far. Try to start small, with either small games or with modding an existing game engine. Both will help you to establish a feeling about what is needed to create a game.

Edited by Ashaman73
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Thanks for your reply Ashaman73

 


You dont have any experiences in making games and want to create a game with a team, which dont have any experiences too ?

 

Yes, we all don't have any experience in making a game. At the moment, I make a team so that I can learn together with them

 


If you dont have any experiences, dont try to make a commercial game (no reason to create a dev company). Try to learn and have fun, but as soon as money enters the stage, or atleast the ambition to earn money, it gets complicated, stressful and a lot less funny.

 

That's my goal from the first time I have in my mind to make a game. But I think you'd wanna say rushing too early to commercialize isn't that good, do you?

 

Thanks in advance. :) 

Edited by uzzybotak
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