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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Adj37

Easy to use mobile game engine for beginner

3 posts in this topic

Hello everyone smile.png

I'm wanting to build a mobile game where you run around a randomly generated maze set up that has multiple paths (similar to the style of bomberman/wario blast )and collect a set number of items. Then a door/portal will open which you go through and it resets & generates another random scene. Also there will be enemies randomlly walking around that will one shot kill you if they are facing you and within a certain range.

I would like to know what game engine would be best for making this game. I have absolutely no programming experience what so ever but I'm willing to learn what I need to. The models I've created aren't complicated at all and have basic colours so I don't think I'll need something powerful on the graphics front.

Thank you in advance for any help smile.png

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2D or 3D? For 3D, personally I would consider Unity since there are a huge number of pre-built parts out there. For 2D I might consider one of the game engines like GameMaker:Studio or GameSalad.

Even so, using an engine with a lot of existing content will still require a lot of work from you.

There are a very large number of other engines out there, so if you go that route, search Google and come up with a list on your own, along with the pros and cons of each.
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If you have a budget, GameMaker Studio is likely to be your best choice for 2d.  If you have ZERO budget, then you can use Unity.  There are other options, but these are becoming the most popular in many crowds.

 

Unity Free is great for many things, especially for 3d, and it includes exports(though limited in some things) for mobile and desktops.  But, it tends to be more difficult to learn, and it can be overkill for 2d games considering alternatives. But if you are interested in learning 3d later, it is a wise time investment because the scripting is the same though the assets are different.

 

GameMaker Studio is likely the BEST option for 2d games.  It has a much better learning curve than Unity for most people, and what it does with 2d is far ahead of what Unity can do with 2d, even with the new 2d stuff that came with Unity 4.2(? or 4.3).  The only exception would be things that require 3d with 2d gameplay, but besides those certain things, Gamemaker is king.  The catch, the free version only exports to Windows.  Before today, the free version was truly limiting, as in only a certain amount of resources, but now the Free version is the same as the standard version, but with a forced splash screen and no exports except for windows.  But, you can use this version to learn the software and figure out if it will be worth it for you, and then you can upgrade to Master Collection(if you want all the exports) or just the Pro version with added exports for what you want.

 

I currently have and use GameMaker Studio Master Collection.  I can't claim to have made money with it, though I would say it is simply because I'm not as dedicated as I should be, not any fault of GameMaker itself.

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I've downloaded the free version of Gamemaker Studio and have been playing around in it, doing a few tutorials. It looks like it'll work perfectly for what I need.

Thank you both for the replies :)

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