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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Caner Kurt

Need Good Advice on Game Programming Education & Career

2 posts in this topic

Hello.

 

First of all let me introduce myself, I'm software engineer with a practical background. I worked in software companies mostly for developing web and mobile applications. My love of programming started with games, I was always curios about game development, a lot of times I found myself asking to myself 'Hell, how did they do this?' when playing computer games. I started programming with turbo pascal then migrated to C and eventually C++ (I programmed some games with Delphi too though using object pascal). Where I come from %90 of the industry is about web and mobile programming and there are not much game programming companies and most of them are producing casual games(mostly flash games using action script) , there is no single AAA game producing software company. That's why I picked web programming and worked on that field for a living but my passion for game development never died. 

 

I programmed tetris, tic-tac-toe, hangman, breakout and that kind of games as a beginner and then I started to study 3d graphics (I'm a self-taught game programmer). Then I have written some 3d applications running on a single window which were rendering some 3d geometry (geometric data from .3ds files, collada files .X files of D3D etc...) with texture mapping them using OpenGL & Direct3D. After digging in 3d programming area I gained intermediate knowledge on fixed and programmable pipeline using GLSL and HLSL. I never used a graphics engine such as unity or unreal and stuff like that because I always wanted to know what's going on behind the scenes. I'm good on Math & Science and C++ (definetly not a guru but I have good foundation on C++ thanks to the books I bought).

 

I quit my job on my home country and now I'm a full-time ESL student in NYC and I want to transfer to a certificate, associate or bachelor degree program on game programming. So you guys have any suggestions on that? A certificate program is better for me considering the time and finance of a 2-4 year full-program. What's the quickest way to jump into the game development industry as junior game programmer and in time become a better game programmer? I'm not in game programming for money, game programming is a passion for me as long as I can pay the bills I'm ok with that.

 

Thanks for your time.

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If you already have a software engineering career, you don't really need a game dev degree. And most people I know in the industry doesn't have a game dev degree either. I think what you need to break into the industry is portfolio. Maybe it is about time you look into engines like Unity, Unreal, etc. and make some game out of it. The industry rely on game engines. And familiarity on those is really a plus. For me, I think you already have the right foundations for a game programmer. You just need to show some outputs. Good luck! :)

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