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CG or GLSL ?

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I want to learn a shading language and was wondering which would be better for the long run.

 

I already know a small bit of HLSL, Cg and GLSL, but my knowledge is four to five years out of date.

I would like it to be Cg or GLSL because I prefer using Panda 3d or Blender for my own pet projects, yet which would be better to learn?

 

The kind of shaders I wan't to make are tessellation, physics based shaders and any other interesting ones I learn about.

I am hoping that someone who stayed in touch with shader development could advise me.

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