texture problem
im using Dev C++ with opengl and i got this weird problem
this line does not seem to work( 85 untitled1.cpp
implicit declaration of function `int free(...)'')
this is the problem line:
free(TextureImage[0]->data); // Free The Texture Image Memory
whats wrong?
"Those who serve no purpose, have no purpose"
wow thx alot guys
how come the Nehe tuts dont say to include that?
"Those who serve no purpose, have no purpose"
how come the Nehe tuts dont say to include that?
"Those who serve no purpose, have no purpose"
Don''t know why it''s not in the NeHe tuts. You''ll see that in the ports of the NeHe tutorials to other compilers/OS''es, stdlib.h IS included. On a side note, free is also defined in malloc.h.
Dirk =[Scarab]= Gerrits
Dirk =[Scarab]= Gerrits
now i got another problem
it seems glaux.dll is missing
where do i get it?
"Those who serve no purpose, have no purpose"
it seems glaux.dll is missing
where do i get it?
"Those who serve no purpose, have no purpose"
There is no glaux.dll. There is a glaux.lib. Glaux sucks anyway, skip to his TGA loading tutorial.
[Resist Windows XP''s Invasive Production Activation Technology!]
[Resist Windows XP''s Invasive Production Activation Technology!]
u sure????????
i dont want to miss out on a good learning exp
"Those who serve no purpose, have no purpose"
i dont want to miss out on a good learning exp
"Those who serve no purpose, have no purpose"
Glaux hides all of the texture loading code, the TGA tutorial teaches you texture loading a whole lot better (or, at least, it did for me).
[Resist Windows XP''s Invasive Production Activation Technology!]
[Resist Windows XP''s Invasive Production Activation Technology!]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement