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How much do programmers earn?

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How much would the average salary be, for say, a programmer who has 16 years of experience but who also have no experience with making games? 

 

Thank you for answers, they are appreciated.

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What relevant experience do you have to games? What kinds of applications have you spent the last 16 years building?

 

Do you know graphics? Do you know concurrency? AI?

 

Maybe your skills would get your foot in the door as a back-end or tools developer -- perhaps you have a lot of experiences with databases, for example.

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I don't understand the question.

Do you mean "how much does the averahe programmer earn?" or "how much does a programmer from outside the games industry earn if he then moves into games?"

 

What is the 16 years worth of experience in?

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How much would the average salary be, for say, a programmer who has 16 years of experience but who also have no experience with making games? 

 

Are you asking because you are wondering what to offer an applicant? If so, why would you want to hire someone with no game experience?

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Are you asking because you are wondering what to offer an applicant?

 

The reason I asked this, red codec, is that you posted this question in the Business forum (not the Game Industry Job Advice forum) - which made me think you were likely asking from the employer side.

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It's also difficult to say because, while I know my own salary, I am completely clueless about what anyone else in my company is making. In the USA talking about salary with your peers is taboo, and many job advertisements don't specify the salary range (because it's in the best interests of the employer for the applicant to start the salary negotiation).

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How much would the average salary be, for say, a programmer who has 16 years of experience but who also have no experience with making games? 

 

Are you asking because you are wondering what to offer an applicant? If so, why would you want to hire someone with no game experience?

 

A good developer is a good developer. There are certain aspects about gaming that are different but it's not that different. OK someone who spent 16 years writing form-based applications where performance is of no importance is unlikely to be suitable, but that's only one strand of applications development.

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