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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ObscurityGamer

First Game

6 posts in this topic

So, I'm about to start working on my first game and I want to make a RPG. Sadly, I can't afford a game engine, and I also kind of want to do it with just code. I would like to know if it's possible to make a RPG, or really any game, with a start menu, gui, and all that fun stuff without an engine. I plan on using C++ and I'm thinking about learning Lua and Python to help with the process. So, is it possible?

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I also kind of want to do it with just code. I would like to know if it's possible to make a RPG, or really any game, with a start menu, gui, and all that fun stuff without an engine.

 

Of course it's possible.

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As everyone has pointed out, it is possible. Takes patience, dedication, determination, and motivation. I speak from experience, don't get stuck in the design stage. I started an RPG in 2002 (if I recall the year correctly) and have never got around to actually coding it.

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I'm not sure what the limitations are on the "free" version, but RPG Maker has a free "lite" version of their engine. 

 

http://www.rpgmakerweb.com/download/free-programs

 

It's probably worth checking out. And if it's awesome enough to want the full version, save your money or wait for it to go on sale while you master using the free version.

 

- Eck

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One of the benefits of using RPG Maker is that it has a Ruby-based script editor, though I'm not sure if it's also included in the lite version. With it, you can learn some basic programming, while developing an actual, playable game. Also, not trying to discourage you, but you'll realize just how massive a project an RPG truly is. Of course you can do it, even by yourself, but it's going to be hard work, and a long, long road before it's completed.

 

If you'd like to start programming with python, you should take a look at the tutorial on python's website. Make sure you understand every concept fully before moving on, and do lots of exercises! There's nothing worse than speeding through tutorials, since you won't remember much, and won't learn much either.

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