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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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NewVoxel

Adobe products for mobile development

2 posts in this topic

It's been over six years since I last used any adobe products, but I'm interested in utilizing them again for the mobile development features that have been added. I simply need to know what are the bare bone essentials required to get through the development process.

 

If possible I'd like the following features from the software:

  • iOS publishing from a windows machine (and obviously android)
  • Vector graphics software
  • Skeletal animation software
  • A few frameworks to play with like Box2D

After looking at the Adobe website I can see that they give away a free Skeletal animation program (Dragon bones), but the rest I'm not so sure about. I'm not made of money so will Flash CS6 be all I need to create quality games like Angry Birds and have them published to all platforms, or do I also need to purchase other tools like Flash-Builder and Adobe Illustrator?

 

I don't need lots of bells and whistles but if anyone could recommend a good collection of tools to make the development process easier that would be great. I don't remember them having so many different applications and I'm too overwhelmed by them all.

 

EDIT* After a bit more research I see that Flash CS6 and possibly even 5 have more than enough capabilities to perform what I desire. Looks like there's no way to publish to the app store without a mac though, but looks like one can just be borrowed after I've developed from a windows machine.

Edited by NewVoxel
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Get FlashDevelop instead.  Free and it is an actual IDE.  Flash CS is horrible for code editing or maintaining a large code base.

 

You can make an .ipa on a Windows machine but if you were going to do any kind of native code then you are going to need XCode.  And you still need ApplicationLoader to get your .ipa to iTunes.  Mac minis are $600.  Buy one of those instead of the Flash CS license.

 

AIR on mobiles is horribly slow.  You could get away with a few vector images but the advantage of AIR is that you can use the GPU for drawing so vectors will need to be converted to bitmaps.  You can use the CPU to draw but then you are adding extra overhead to the CPU to calculate the vectors.

 

Box2DFlash works great in ActionScript.  You won't get the performance of the C++ version but it works well enough for throwing some boxes and ragdolls around.

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Well Adobe has PhoneGap but its for HTML5 which for me is about 10x time saver than the old Flash route. You can publish for iOS, Android, WP8 and some others.

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