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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Alpha_ProgDes

So no one was impressed with E3?

10 posts in this topic

I only watched the Nintendo portion. And I must say, Nintendo brought it. I thought the Wii U was dead but that lineup was superb. I wish the games came out sooner though.

 

Sadly, I never played the Witcher (any of them), but the Witcher 3 had one hell of a trailer. So I'm intrigued.

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This was a great E3 for me.

 

What I liked the best was Halo 1-4 collection was officially confirmed (Xbox One), and getting to see Splatoon (Wii U). Honorable mention as well, is the new Zelda (Wii U).

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GTA 5 coming out for PC finally... Almost too late though, I've been watching so many "let's plays" that it feels as if I've already played it myself. Hoping for a half-decent port with no extra DRM bloat (Steam should be sufficient).

Edited by Wavarian
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I really liked the MS and Nintendo stuff.  Splatoon looks really interesting, even though I know it's just going to frustrate the heck out of me.

 

Dragon Age Inquisition and the Halo Collection both coming in October means I have to buy an Xbox One now, and I've been looking forward to Sunset Overdrive for quite some time, even if the press conference material wasn't anything new.

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Far Cry 4 seemed interesting and refreshing. That, and GTA V for PC are the two games I'm eagerly looking forward to!

Edited by jammm
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I saw good games at the Nintendo and Sony booths.
I'm not at E3 but I do watch press releases.  So far everything mirrors the well-published lists of upcoming games.

 

Both Nintendo and Sony have a great looking list of games that are slated as 2014, 2015, and TBA. Microsoft, not so much.

 

On that note, does Nintendo have anything on the floor about Xenoblade X, Hyrule Warriors, Splatoon, or any of the other tasty goodness they keep revealing?

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