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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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moeen k

question about human and financial source management

4 posts in this topic

now i have a group with my friends to start a new project.

 

i have finished basic gdd and i want to start a project and i know if project succeeds it can have good benefit. but there is a problem.

 

i dont know how can i satisfy my group about money. now i can give them no money because there is no budget.

 

foe example if i say everyone is going to get equal part of benefit there will not be justice because there will be no diffrence between hardworking and lazy and good ones will have no and high quality ones and motivation will be lost.(i think it was one biggest problem of communist societies).

 

if i say you will have 10 percent of last income i think it will be hard too because what happen if i wanted to add a good person too group, i think it will stay nothing or if i say i will give certain amout of money like 500$.

 

what if the game sold less i expected or what if game sold much more and they will think i screwed them:D.

 

i really dont know what to do.

what really good indie teams do? should i find a good financial specialist or there will be good rules to manage them and make an easy contraction with them.

 

and to explain more, what about investing? for example i added some money to project and bought a cheap motion capture. how should i manage to return investigation to everyone in group and out of group?

thank you for helping

Edited by moeen k
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moeen, many threads have been created about this same topic, in the Business forum. I'm moving this there. You should read some of those threads.
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thank you mr sloper. but always those repetitive questions have repetitive answers. but everyone that asks them has specefic situation.

 

im from iran and maybe you know biggest games made in iran was garshasp and "et armies".

indiedb.com mentioned it as best indie game of 2013 but i know all the people worked on project.

project now i think is in 4th year of develpment and no one paid them anything.

 

i think no indie game project has been too long as much and publisher just told them your own have to pay money for publishing it in iran.

 

some one introduced kickstarter website but no such website is supported in iran and some other said define milestones and pay your stuff in those milestones but no one will pay for your game in middle of that to you give that money to your stuff.

 

in profesional development structure, publisher pays your team until to end of project but all the benefits will be for publisher but as and indie team we cant follow these things.

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thank you frob. as you know working in iran is much significant. iran is not under  world copyright rules.

in  many websites in iran you can find best aaa games of the world cracked and free. everyone can play cod and bf and watch dogs for free.

for example one of my friends said"hi moeen. how you doing? did you play watch dogs? its shit. gta is better" in this situation as and indie developer never your game gets attention and never paid.

 

i dont know is it possible to find a foreigner producer but even iranian games get more attention in other countries rather than inside iran. as you said i think its better to find a lawyer or some specialist in this category to make a contract to my staff. thank you

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