• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
openglinator

BitmapFont with right-to-left direction (Arabian)

5 posts in this topic

Hello,

 

I just made a font that also supports Arabian symbols.

As most people know, they read from right-to-left, not left-to-right.

The NetBeans-IDE for example supports this, but my fnt. renderer (jMonkeyEngine) doesn'nt do it somehow.

Even when I ead the unicode marks (0x200F, 0x200E), there doesn't seem to change anything.

The two unicode symbols are in the font (id=8207, id=8206) descriptor file.

 

Since I have no other possibility to test .fnt files, I just wanted to ask, if someone could test my font with right-to-left Arabian language.

I want to confirm, that this occurs on other render engines too.

 

I plan to modify the engine I use, to support right-to-left / left-to-right switching, when I have time.

Another workaround is, to invert the char array counting order in the string before sending it to the renderer.

As before, the workaround seems to be the better solution.

0

Share this post


Link to post
Share on other sites

I wish I could help you. Implementing support for rendering the text right-to-left shouldn't be too difficult. But I don't know Arabian so I wouldn't be able to validate the result. :)

0

Share this post


Link to post
Share on other sites

I don't know Arabian either - here is how I work with it:

I open a Wikipedia-article, for example the one about "Morocco".

There are some arabian texts - copy,paste them into a modern Code-IDE like NetBeans.

Render the text - compare it to the Wiki article and to the IDE text.

Funny thing: NetBeans inserts new space characters to the left and editing the string becomes a strange thing.

cool.png

0

Share this post


Link to post
Share on other sites

In the meantime I found out, that there is a c'tor parameter for right-to-left like so: new BitmapText(rightToLeft)

 

Also I've been busy and created several support functions that fix numbers and company names in Arabian text.

Usually your text with numbers will look like that:

 

"I didn't want my Robotto for 2000 dollars, i wanted it for 1000 dollars."

 

" ? ? ??? ???? ?????? ??? ??? ???? 2000? ???? ???? ?? ??1000?  ????.Robotto ???? "

 

So I utilized the Regex capabilities of the Java standard library and replaced the reversed things.

 

I'm also now capable of rendering bi-directional text, which is arabian embedded in latin language.

This is still a little cumbersome to handle, but it works in principle.

 

cool.png

0

Share this post


Link to post
Share on other sites

Google Translator helps a lot too.

Too bad that the translated sentences have poor grammar and many errors.

 

Problem is to make the Right-To-Left and Left-To-Right flags visible.

At runtime, I can make them visible (of course), but editing text with these flags is quite difficult.

 

And the next problem is to build a good editor for those not technically skilled and writing the text content for my game.

I have support for flags like "<arabic></arabic>" and "<hebrew></hebrew>", but that's quite useless for these people.

I thought about a parser that can parse OpenOffice Writer documents (.odt files).

Or maybe spreadsheets via OpenOffice Calc - I need that capability anyhow.

Maybe .csv export/import...

 

Still a long way until the text workflow is defined and up and running.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0