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zendo

BMFont Demo (exe and source) don't work

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zendo    105

Hi,

I tried to run demo and compile code downloaded from

http://www.angelcode.com/dev/bmfonts/

Demo exe says "failed to initialize".

log.txt:

...

acgfx_font.cpp | 933|Unrecognized format for 'data/comic24.fnt'

application.cpp| 42|Failed to initialize font 'data/comic24.fnt' (-1)

acframe_applica| 160|Application specific init failed (-1)

 

Source code had an error (VS 2010) but it was easy to correct (by declaring int n outside of "for"). However, when built, application also failed to initialize.

Log:

...

acgfx_graphics.| 342|Available render target format: L16

acgfx_graphics.| 633|Effect file 'data/font.fx' failed to compile (0x88760B59)

acgfx_font.cpp | 135|Failed to load 'data/font.fx' (-1)

application.cpp| 40|Failed to initialize font 'data/arial24.fnt' (-1)

acframe_applica| 160|Application specific init failed (-1)

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openglinator    144

I already informed Andreas Jonsson about this. :)

Here is what he said yesterday:

 

"Thanks for letting me know about the problem with 'bitmapfonts.exe'. It's been ages since I updated that sample. I'll need to revisit it to update it to support the current file format."

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zendo    105

OK, thanks!

That demo is very important to me, because I want to learn how to use bitmap fonts, not how to create them. :)

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zendo    105

1. It works well. Thank you, Andreas.

Maybe only some glitch, when we resize a column narrow enough (see pic).

 

2. I managed *.sln to be opened in VS 2010, changing two upper lines:

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop

to

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio Express 2010 for Windows Desktop

And set "Property Pages" - "VC++ Directories" - "Platform Toolset" to "v100", to find all include files.

 

3. Now I can think how to make letters look outstanding. (In my future epic programs).

With some coloring and shading of edges, probably.

I thought of some tags to change colors inline, like <#RRGGBB> or <#RRGGBBAA>, but likely it's better not to make things complex and let the program make separate calls for different colors.

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