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Thread usage (when to do so)

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I''m working on a tile based single player scripted RPG, and was wondering where and if i should use any threads besides the main process. A link to a good tutorial on when to use and when not to use threads in games and applications would be of a lot of use. Thanks in advance.

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There''s an article on GameDev about making a thread for the message pump and one for the game loop.

A thread (or thread pool) for asyncronous IO can be useful too. (loading large files, or network IO).

If a task needs to be performed infrequently (relative to computer speeds) but needs to be hot (needs to happens right away when it does need to happen) it''s a good canidate for a thread.

If you''re using DirectX, it''ll employ threads where it sees fit, with DirectSound or DirectPlay most notably.

I, unfortunetly, do not know of any tutorials.

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