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Cameron Basham

Python/Java options for learning networking?

7 posts in this topic

I'd really like to learn some basic networking stuff (because, yes, some day I'd like to make some sort of multiplayer game).  I know the go to standard is Beej's guide (which I've begun to read), but other than my computer architecture class last year I haven't really programmed in C at all.

 

I was wondering if there are any good alternative guides that utilize other languages, or if it would be best to just go with it and learn C (which I plan to learn eventually regardless).  (I only mentioned Python and Java because those are the languages with which I'm currently most comfortable)

 

Thanks in advance.

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Yeah, don't make games in C.

If you're going to go that route at least learn C++, C is only really useful for specialty tasks these days like writing OS level code or embedded software(because C compilers are very easy to write.) Anything game related that isn't using a higher level language will be in C++.

Beej's guide is all about basic sockets, you don't HAVE to write with those in order to get networking in a game, there are usually quite a few libraries that abstract away the details for you(C++ has Raknet for example) Java probably has a built in library and a lot of third party ones, same with Python. In fact I probably wouldn't bother dealing with sockets unless you have a good reason to(need to write your own unusual behavior or your goal is to get in depth with network coding.)
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Yeah, don't make games in C.

If you're going to go that route at least learn C++, C is only really useful for specialty tasks these days like writing OS level code or embedded software(because C compilers are very easy to write.) Anything game related that isn't using a higher level language will be in C++.

Beej's guide is all about basic sockets, you don't HAVE to write with those in order to get networking in a game, there are usually quite a few libraries that abstract away the details for you(C++ has Raknet for example) Java probably has a built in library and a lot of third party ones, same with Python. In fact I probably wouldn't bother dealing with sockets unless you have a good reason to(need to write your own unusual behavior or your goal is to get in depth with network coding.)

 

Honestly, you can't go too much higher level than sockets and still have general-purpose network programming.  You can tear a little bit of the boilerplate out, but in the end it's just an IO stream.  Even specialized HTTP Clients aren't that far removed.

 

On the topic, python has a perfectly serviceable sockets module if you want to use it, and there are plenty of guides on the subject.  I'll echo the above sentiment that C isn't a language you want to break your back over using.

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Java has really good built in libraries for programming sockets [LINK] - within a few lines of code you can have a basic client - server up and running. [LINK] [LINK] .

 With Python, I've personally never had any luck getting any kind of client / server running on my computer ( Windows 7, Python 2.7 ) [LINK]

Edited by Shippou
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Thanks to everyone for the suggestions.

 

 

I'd be more than happy to try to get a chat program running; I'll give it a shot in Java.  

 

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