# Getting Plane Vertices

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I'm trying to draw a plane, I have the plane normal vector and the distance as the following:

struct Plane
{
D3DXVECTOR3 Normal;
float Distance;
};

How do I get the plane vertices position?

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A plane is by definition infinitely large, so it has no "vertices". I guess you could analytically project the plane to clip space, and then draw the resulting vertices without any transformation matrix (since they are already transformed) but that's probably not the best way to solve whatever your problem is. So, how large do you need the quad to be?

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@Bacterius: I'm trying to render the camera bounding frustum and I have 6 planes with the same structure as above.

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