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Portfolio feedback needed and an odd question.

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Hello everybody.

I'm trying to start a career as a freelance 3d modeler/texturer.

I put together a portfolio on Behance with what I think is my best stuff:

 

https://www.behance.net/search?search=Stefano+Scarduelli

 

I'd like to get some feedback about the general quality of my work, i.e. do you think it can be considered palatable by customers?

Now the odd question: for now I only managed to score a couple of custom works, which isn't good for both my skill growth and my finances. What about finding an agent? Someone with ties with firms and able to act as an intermediary. I need to score a couple of entry levels jobs to build skills, self confidence and familiarity with pipelines and such. I know this isn't common in this field, anybody who can give any feedback about this matter anyway? I need to find a way to put my feet in the field, so to speak.

Thanks in advance.

 

 

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What about finding an agent?


You can try, but the challenge is whether an agent would (a) want to take you on and (b) be better able to find you work. You have a lot of competition (a lot of artists are looking for work), and I imagine most artist jobs are full-time, not freelance. You might need to relocate.
http://www.sloperama.com/advice/m84.htm
http://www.sloperama.com/advice/lesson24.htm

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Hello Mr. Sloper.

To be honest I'm worried about competition but not really scared about it. Since I'm not finding jobs in 3d (and I bet everything on this during the last 18 months) I'm also trying to land a job as a dessert chef, my former profession. The competition level is just about the same. Probably it's the same in any field.

I'm a former entrepreneur, I'm self educated in both pastry and 3d and I'm not young anymore. The only way I can see myself in the future is becoming an entrepreneur again, but I digress..

I thank you for your answer and I dare to ask you another "odd" question: did you look at my portfolio? Is the quality high enough to try and land a job in the field, or is it better to build some more skill (I mean a lot) and try again in some 6/12 months? I don't get offense at frankness.

Thanks for your time.

 

 

Edit: this question is open to everybody, of course. This is a professional forum and this is why I'm asking here..

Edited by Steno Scarduelli

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I'm not an artist, nor am I in charge of hiring artists, but since no one else is responding I thought I'd throw in my two cents. 

 

Your portfolio demonstrates a degree of technical competence, but it doesn't offer much in terms of artistic competence. Not because your models are bad or anything, simply because they're a bit thin of a presentation. Without context, it's hard to get a read on you as an artist. Do you have any personal drawings or renderings or other artwork that you could put in your portfolio that would give an employer a glimpse of your artistic vision? Employers aren't just looking for someone to make 3D models, they want an artist that can articulate a vision through their work.

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Hello Samith.

I think you nailed the problem. It seems that I'll have to work more and longer before I can make a serious attempt to enter the industry - I mean an attempt which can be successful. At least I have an idea about what to do. 

Anyway, thanks for your two cents: a lot of cents make a lot of money :)

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I was referring to your two characters: french knight and golem.

You've mentionned doing the rig on at least the golem, and it is hard to evaluate rigging from a model alone.

Edited by Orymus3

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