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Wh0p

glsl syntax highlight and auto completion

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Seems interesting (especially the intellisense part), any plans to add MSVC comments for intellisense (that <summary>, <param> etc.)?

 

yeah, thought about that too. Slowly but gradually i might integrate this too. Doing this manually would be a pain, though.

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Doing this manually would be a pain, though.

True, also for allowing F.e. include in your glsl file (if you F.e. preprocess it in your "shader loader"), you can just exclude glsl files from build. You will still get all the intellisense magic and syntax (if you have it correctly set up).

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