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[Game] "Back to life 2" for PC and Android!

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Hi,
I would like to present my last game for PC and Android: "Back to Life 2"

The PC version of the game is already published on Steam:

http://store.steampowered.com/app/299100/

Android versione on Google play:

https://play.google.com/store/apps/d...om.carlo.life2

 

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HOME PAGE, INFO AND MEDIA:

For more informations, images and videos please visit the homepage of the game at the following links:

http://carlodapostoli.wordpress.com/...ollaborations/

Full game tutorial:

http://carlodapostoli.wordpress.com/...game-tutorial/

SCENARIO :

the setting is organic-aquatic.

OBJECT OF THE GAME AND STRUCTURE:

as in the previous chapter, the aim of the game is to fill a certain percentage of the surrounding environment , but this time the method is quite different : by pressing the appropriate button , it switches to “filling mode” and you have to draw a trail closed ( polygon ) that will fill up and create a floating ‘bubble‘ increasing the percentage ‘covered‘.
This “bubble” closed crystallize after a few seconds, making it impossible to enter into it.

If an enemy or the main character touch the ‘bubble’ in the design phase, this will explode forcing the player to restart the construction.

Bonuses can help change the percentage needed to overcome level.

On the scene there are also random barriers; the number of these increases according to the level.

There are three worlds with increasing difficulty.

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MAIN FEATURES:

PROCEDURAL LEVEL GENERATION
LOAD/SAVE CURRENT LEVEL

ON SCREEN MAP

Enemies

Generic cell: only stops the creation of bubbles.
Bacterium: If touched, it decreases the time available.
Virus: if touched, it increases the percentage to be filled.
Speed viruses: If touched, it decreases the speed of the protagonist.

Bonuses

Time bonus: increases the time available.
Power up bonus: decreases the rate of filling necessary to pass the level.
Speed bonus: increases the speed of the protagonist.

Worlds

World 1: normal, without obstacles.
World 2: normal obstacles.
World 3: normal and mortals obstacles ( if these objects are touched by the main character, it’s game over!..)

Game options

Three modes of camera ( normal, dynamic or ‘map’ )
Two game speeds
Two game difficulties
Two cell modes (dynamic or fixed, the cells that make up the organic tissue can be floating or fixed - option to optimize the execution speed)

If the red trail that traces the ‘bubble‘ is touched by enemies or by the protagonist , this explodes destroying.

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Bye,
Carlo D'Apostoli

Edited by carlodapostoli

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