Help in 3D game programming

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5 comments, last by SeanMiddleditch 9 years, 10 months ago

Hello is there any tutourials out there to teach people about making a 3d walking game (Terrains , Person , Camera with part of right hand seen) and making maps, and objects, and entities. I know C++ and OpenGl, but I just cannot make the game.

Help please!

Thanks in advance!

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Yes...

Edit: I was just going to leave it at that, but I'll be less snotty and do a google search for you:

C++ opengl fps tutorial

That came up with a big wad of youtube tutorial videos, here's the first one:

fps stands for First Person Shooter (which is what you were describing).

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If you know C++ and OpenGL already, but you can't seem to figure out how to make this game, it may be because you're starting off too big (a common mistake everyone makes when learning to make computer games).

How many games have you made? If you're just starting out, an FPS is not the first step, and you should read this: http://web.archive.org/web/20020219143152/http://www.lupinegames.com/articles/path_to_dev.html

If you have made some games already then you should be more specific with the question.

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To expand on what Glass_Knife said, you may want to first attempt to create a simple raycasting game before moving on to a more complex project. [LINK]

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If you're not opposed to using 3D libraries/engines then your life can be much simpler.

I know start small, so I am asking how to make a 3d walking game with the right hand being seen by the camera view (like minecraft), not fps.

Sorry if it is not clear.

I know start small, so I am asking how to make a 3d walking game with the right hand being seen by the camera view (like minecraft), not fps.


That's a relatively large definition of small.

If you know OpenGL, can you create a first-person camera that flies around a world with some cubes or a terrain map?

Can you draw an arbitrary static mesh? Can you animate a mesh?

Something as "simple" as a game where you walk around terrain and see a first-person view of a 3D arm is more complicated than you might think. Break it into pieces and learn how to do each piece individually, then worry about combining them into a simple game.

Sean Middleditch – Game Systems Engineer – Join my team!

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