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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Gavin Williams

How to install latest SharpDX from GitRepository.

3 posts in this topic

Hi,

I have SharpDX 2.6.3 synced in GitHub. But I'm not sure on how to actually install it, other than how I've done it in the past and just copied the bin folder and the documentaions folder over to my main drive. But should I also copy packages and external or not?

Thanks for any help.

 

Gavin

 

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Hi,

I have SharpDX 2.6.3 synced in GitHub. But I'm not sure on how to actually install it, other than how I've done it in the past and just copied the bin folder and the documentaions folder over to my main drive. But should I also copy packages and external or not?

Thanks for any help.

 

Gavin

 

If you are not trying to build it, you only need the bin directory.

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I did build it successfully from source. So just copying the bin folder is enough then. I wasn't sure because I've read that nuget is being used and I thought that maybe nuget was going to become the only way to install it properly. But if i can just copy the bin folder, than that's ok.

Thanks.

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I did build it successfully from source. So just copying the bin folder is enough then. I wasn't sure because I've read that nuget is being used and I thought that maybe nuget was going to become the only way to install it properly. But if i can just copy the bin folder, than that's ok.

Thanks.

 

Nuget is just a tool integrated into the IDE that lets you manage dependencies easier (automatically downloads assemblies and adds them to your references so you don't have to set it up yourself). You don't have to use it, for most libraries (SharpDX included) all you need is to add the managed DLL(s) to your project references and you're good to go.

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