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Robert Rufino Lembert

Memories - A puzzle-platforming adventure game.

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Hello everyone.

We're a small indie studio with 2 people, me and my brother, we are working on this game.


You can check it out here:  http://memories-thegame.tumblr.com/

The Game

Memories is a combination of classic and modern games, it is inspired by hours and hours of entertainment with games like Castlevania: Symphony of the Night, Megaman, Metroid and a touch of Limbo. Memories is the essence of classic games but with current games technology.

Features

A refreshing combination of modern and classic puzzle-platformer game without losing the essence of classic games.
Engage in a fast faced melee combat with fast attacks and move, using elements and logic.
No level of difficulty, just hard mode.
Put your gamer skills to the limit while passing through the different hard levels
Melancholic theme with relaxing music that will take you in a unique journey.
Experience a deep and immersive story in that you will find identified in which each character have his own special participation.

Some ScreenShots:

 

[attachment=22211:tumblr_n61fb3P3cr1tcugego3_1280.jpg]

 

 

[attachment=22212:tumblr_n61fb3P3cr1tcugego5_1280.jpg]

 

 

[attachment=22213:tumblr_n63lfwGnDH1tcugego5_1280.png]

 

 

[attachment=22214:tumblr_n63lfwGnDH1tcugego4_1280.png]

 

 

For more screen, video and story Here! http://memories-thegame.tumblr.com/

And please, we really like getting feedback from developers and players, so please express your opinions and ideas! We are going to launch a Kickstarter and steam campaign so please stay in touch!!




Greetings!

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My first impression "critiques" from the video and description (they may sound negative, but they're meant to be constructive):

- The music is nice, but doesn't really seem to fit with the action platformer gameplay.

- The art direction seems a little bit everywhere. Moody Limbo-style foreground, but bright green mario-style trees in the background? What's the mood you're trying to convey? Some levels looked very blocky, and some a lot more rounded with more organic shapes (I realize the game is still early on in development, so some levels might be more polished looking than others, or there might have been a shift in art direction as development progressed).

- Is "melancholic theme" really a feature? Like, a reason I'd want to play the game?

 

What makes the game unique? Is it more about puzzles or more about action? (Looks more actiony from the video I guess?). The video could use some sound effects in addition to the music.

 

Overall, it looks very cool though :-).

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My first impression "critiques" from the video and description (they may sound negative, but they're meant to be constructive):

- The music is nice, but doesn't really seem to fit with the action platformer gameplay.

- The art direction seems a little bit everywhere. Moody Limbo-style foreground, but bright green mario-style trees in the background? What's the mood you're trying to convey? Some levels looked very blocky, and some a lot more rounded with more organic shapes (I realize the game is still early on in development, so some levels might be more polished looking than others, or there might have been a shift in art direction as development progressed).

- Is "melancholic theme" really a feature? Like, a reason I'd want to play the game?

 

What makes the game unique? Is it more about puzzles or more about action? (Looks more actiony from the video I guess?). The video could use some sound effects in addition to the music.

 

Overall, it looks very cool though :-).

 

Hello phil, of all the reviews I received in the various forums, I must say that yours has been one of the most interesting, almost everyone likes  the game, but you've seen  a more critical way, which I appreciate much , cause we r is still developing the game.
 
The video is showing a bit of gameplay that has so far, not a trailer, but the music of the game will be a bit complex, there is not always action, there are moments of suspense and silence.
 
The art direction is also a bit complex too, and it is wrong the way I do, but also I want it to be like this, each level is different from another, but the change is not so abrupt .
 
The Melancholic theme and the relaxing music is part of the message I want to convey with the game, maybe not a reason for you to buy the game or to like it, but it is a feature of the game.
 
What makes the game unique? Sir, I have no answer to that question, and maybe i cant convey in words, maybe when it goes on light and you play it, your querstion can be answered.
 
to finish, one of the best reviews I've received, thank you very much, I hope later as the game progresses you stay in touch.
People like you help us to improve :)

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