Chosen polygon for bullets in fps game

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2 comments, last by Hawkblood 9 years, 9 months ago

just wondering what is the prefered polygon/primitive for bullets in shooting games?

the best option for me would be as points,so whats yours?

:)
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For rendering? For collision?

Depends on the shape and how the projectiles is traveling in a path.

The projectiles in my 2d space shooter game do well using just basic rectangles.

But as you delve into weird projectiles going a more complicated trajectory, throwing a spear in the air will need a different approach.
Bullets are small objects and are imperceptible by the human eye at normal speeds. There is no need to have a complex object to represent a bullet unless you are doing a "slo-mo glam shot". I would use a simple box for tracer rounds and nothing for normal rounds (rendering purposes only). The "tracer" box should be a specific size in two of the axis' and scaled in the other to represent the distance traveled between frames. For collisions, I would simply use line segment collision frame-to-frame.

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