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tom_coadjoint

Creating Adaptive AI in Unity

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Hi all,

 

My name is Tom, I'm the creator of coAdjoint Orbit, an adaptive AI tool currently available for Unity. 

 

The tool allows you to train AI to adapt their behaviour based on the playstyle of the user. This video demonstrates the tool being used in a turn based fighting game.

 

 

The software can be used in a very large set of situations, such as AI strategy evaluation in FPS or even modelling complex moral decisions in RPGs.

 

If you'd like more info I'd be happy to answer questions, or you can check out my website www.coadjoint.co.uk or the other videos on my YouTube channel.

 

Many thanks, would love to hear opinions,

 

Tom 

 

 

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This feels pretty spammy, to be honest. Do you have something to discuss or are you simply hoping to get attention for your product by posting here?

(Please note the forum rules prohibit posted advertising in most subforums; if you want to advertise, please use the Classifieds system or post in Your Announcements.)

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This topic is 1493 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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