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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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PhyerBoss

Rights Regarding Submitted Work

2 posts in this topic

I swear I thought I knew the answer to this already. But I just wanted to be sure. And Google failed finding anything on it.

 

So, the question is. If a person willingly submits work to your server/git repo to be used towards your project. Be it art and music. Or code. Does this count as them relinquishing their rights? This became a heated debate with a member of my team. And I for some reason couldnt recall the exact specifics of it.

 

In his case, he's a coder submitting his code to my server's git repo. To be used in my project. Does his rights to that code end the moment the code was uploaded?

 

PS: No, Im not looking to screw him over(getting that out the way). I just want to be sure he cant screw the whole team over by trying to "hold the project up" by having a fit and yanking his work from up under us! Not saying he would. I just want to ensure that its something avoidable.

 

Thank You

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Ok, thanks Hodgeman. I think I know what I need to do next.

 

Im going to go ahead and get contributor agreements whipped up and signed by the team. I still aim to have these guys properly accredited for the work they spent their personal time to contribute. Its just that I always keep drama out of this. And so far I've kept my vow on that. And am just wanting to ensure it stays that way before we get any closer to release time.

 

Really wanna keep down the unwanted "surprises". Thanks again!

Edited by PhyerBoss
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