is there anywhere i can find pssm some solution for dx9

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1 comment, last by dreamjourney 9 years, 10 months ago

hi recently i'm work on some large scale terrain shadow solution, and i found pssm and Sample Distribution Shadow Maps but the code of Sample Distribution Shadow Maps is totally dx11 and use deferred pipeline, i have's learn about dx11, can't read the code, and the pssm article's website is nolonger existed is any one know where i can find some article use pssm in dx9 , thanks.

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http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html discusses the algorithm and provides some guidance for split maps in DX9.

Please don't PM me with questions. Post them in the forums for everyone's benefit, and I can embarrass myself publicly.

You don't forget how to play when you grow old; you grow old when you forget how to play.

http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html discusses the algorithm and provides some guidance for split maps in DX9.

guy, thanks

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