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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Azraelle

Learning platform

7 posts in this topic

Hi all

 

Before I start let me strees this is not a "is X lanuguage better than Y" or "whats better Windows or Linux" post.

 

Those that dont want to read my long post the question is in bold smile.png

 

I am brand new to programming, barring some basic at school 20 years ago, and doing as much research as I can before jumping in. I know my end goal is game development but I'm in no huge rush I know its a long road.

 

I've read a lot of posts about programming languages so I wont ask about that as I have a rough idea in my head as to the way I'll approach that. (starting with python and moving to C/C++)

 

My main question is reagrding the target/learning platform to work with. i.e. the OS

 

Again this is not a which is better post.

 

From lots of google searching and personal experience of playing far too many games I know Windows has been the main OS of choise for developers for a long time. With Valve and others throwing support to Linux it seems obvious there will be a lot of growth there.

 

A lot of the threads arguing about these OS's seem to come down to the tools people are used to vs learning something new. Now being that I'm at day one of my learning I dont have that issue as anything I learn will be new.

 

Am I best to just pick one and dive in or learn the languages on either and just not use OS specific tools such as VS so that at a later date I could work on either?

 

Thanks for taking the time to read all this.

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Just use whichever OS you have on your regular computer.  You want to learn to program not to use a new OS.  Nothing wrong with learning a new OS but, it is clearly not your main goal here.

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Am I best to just pick one and dive in or learn the languages on either and just not use OS specific tools such as VS so that at a later date I could work on either?

 

 

Why would you *not* use a OS specific tool?  VS gives you a lot of comfort for 'free'.  Same goes with other tools.  The only reason I see for not using a tool like that is if you want to get down in every detail of the compile process, which may be a good thing, but it will also make your learning experience heavier, and it is something you can get into later, when you get the hang of things.  The other reason I can see is if you are in a learning situation, type school, with an exam later, and you want to learn all commands and syntax by heart without getting intellisense-type help that frees you from 'thinking'.

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As far as development environment goes I prefer text editors if I can get away with it. For me it speeds up the learning process and it's one of the advantages of using an interpreted language like JavaScript or Python. The Read Eval Print Loop makes iterating through tough problems a breeze and gets the tools out of the way so you can focus on the code. I've been making Python games with the Pygame library and haven't had to resort to using a development IDE yet.

 

At work I use a heavy Java IDE and it's much more complex to work with. If I had to learn programming through that IDE it would have definitely slowed down my learning time.

 

EDIT: Whatever you choose, get comfortable with version control as soon as possible. It makes going from one environment to another a breeze and version control systems like Git take some getting used to but you'll use one form of version control or another for the rest of your programming career.

Edited by tp9
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Yeah, when it comes to learning to program, you really want a good IDE if it's available.  You want to learn to program -- not to compile, write macros, install plugins, etc.  One thing at a time.

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