• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Zbangy

Questions about game developing

4 posts in this topic

Hi everyone!

I'm new to game developing and I have some questions:

 

1.What programs do I need for creating  games using DirectX(Code::Blocks,Visual Studio ...)?  

2.What game engine should I use(I want to learn,I don't have any expectation yet)? I tried Irrlicht, but I have got lots of errors in code::blocks and i didn't know what do to and what really caused them.

3.Where can I find some tutorials that can introduce me into DirectX development?I need something that explain me what something does and why do i must write something.

 

Thanks!

 

0

Share this post


Link to post
Share on other sites

Hey.

 

1- I haven't tried Code::Blocks so I can't say anything about that but I am using Visual Studio and I am pretty happy with it. Also you might need Windows SDK or Direct X sdk. Windows SDK is newer but you need Windows 7 or 8.

2- If you really want to learn what is going on with Direct X I recommend you to create your own small applications. Since most of the game engines hide the complexities from the user it is hard to learn really what is going on by learning a game engine.

3-http://www.rastertek.com/

Edited by ekba89
1

Share this post


Link to post
Share on other sites

I have Direct X SDK.So, I must link it to visual studio and start learning ,right?

0

Share this post


Link to post
Share on other sites

I have Direct X SDK.So, I must link it to visual studio and start learning ,right?

Yes. And if you start with the tutorial in that web page it starts with a tutorial to how to link it properly. Also I forgot to mention but Frank Luna's books are great for Direct X reference, it tells you most of the stuff that you need to know with detail. http://www.d3dcoder.net/ this is his web page and you can buy the book depending on the version of Direct X you want to learn. I am assuming you are going for Direct X 11.

2

Share this post


Link to post
Share on other sites

If you install Visual Studio 2012 or 2013 Express for Windows Desktop, then the WinSDK is installed for you and has everything you need to get started.  That's how I would suggest to get the tooling, since it is all available fairly easily and cost free.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0