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luizh

Flickering and dissapearing polygons

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Does anyone know how to solve this? whenever i try to render a polygon using the gl utilities function (eg. gluSolidSphere, gluSolidCube), these never show when i go fullscreen or when i switch back to window mode. Some times they do show, but then the light is flickering... could it be some Z buffer problem? thx in advance

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Remember to clear you viewport/render target every frame. I don''t know anything about OpenGL but if you forget to do so in DX something similar to your problem will happen.

Spartacus

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I dont think thats the problem.. i''m using double buffer and i do clear the viewport every frame.

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