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CuradorIII

How to build a new world....

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ChrisE    184
You need to use a Quake3 editor like Q3Radiant or Quark to make buildings, convert them using the Q3Convert tool, and place them on the terrain.

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ChrisE    184
If you only use PRO objects you can only use cylinders around them for collision.

The alternatives are to use invisible BSP''s that match the PRO object closely, or write your own polygon level collision routines.

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