Ok, so yesterday I had asked for help for a game, and that quickly got shut down! Sorry I didn't quite know where to go with that kind of post. Someone I talked with yesterday brought to my attention of how large scale my project is. He recommended me to come here, and ask about the possibilities of going to a publisher that would like the pitch enough to lend a team big enough to finish it, but I'm not quite sure how that works. If there is a way how should I start, and where should I go? I am 18, just out of high school, and I need to start somewhere.
Also, I read about the "Mythical man-month" guy, the "ideal guy", and how to manage a team, and were all interesting topics by the way. You just don't understand that I've heard all of those things too many times before. You know "you don't need to start something you know you can finish man, you know you have do something you know you can get done" , and do get me wrong I know the challenge I am facing. So, no I don't, I'm delusional, quit what I am doing because its too hard, no one will start anything with you, you are just the man who starts something and doesn't go through with it? No, it doesn't mean I am not going to run from it, but my project is neither just an idea anymore, nor is a late project in regards to the Mythical man-month thing. This is something I am really passionate about doing, and I intend on going through with it to the end. I would just like to say look at some of these bigger teams, like what was once irrational games. They took 5 years to create Bioshock Infinite, a game with considerable size, and finished it. Sure it had a few delay, but that was from all the criticism, and bugs that come from the development process. A big team or not, obstacles are always in the way, and I have clear mind of what I want to set out to accomplish. That is the difference between me, and those guys.