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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Gamezdude

Game engine for beginners, details here...

16 posts in this topic

Ive been thinking of leaving Engine001 and im looking for another engine to replace it.

It needs:
To support object orientated programming or Visual Basic
Be free*
Unlimited rooms, Items, sprites etc*

*In GameMaker from YoYo games you must pay for the full package, if you dont you get a demo version where creativity is limited (limited rooms, sprites etc) both are unacceptable. I just want to further develop my game without spending a penny, taking as long as i want and able to have as many rooms, sprites etc as i want. Just like Unity (Unity packages are more agreeable than GameMaker in my opinion)

 GameMaker, XNA & Unity is not accepted or under consideration

So give me a few engines that suit my requirements... 

Oh yes, i forgot, the game im trying to create is 2D just like Pokemon (Before it came into 3D)

-1

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GameMaker Standard is now free, so you have unlimited resources for free.

Edited by ProtectedMode
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Unity is not accepted or under consideration

 

why not go with unity.  its supports oop and has a free version(which doesn't have limits on sprites or scenes).  unless you just don't like unity it seems like the best option for what you are looking for.

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Unity is not accepted because it dosnt support VB as a language, last i checked it only accepts, C#, UnityScript (Javascript) & Boo

 

I have been told that the following languages are not a good starting point, hence why I only want VB

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Ok fine, lets say C# is the best overall in performance & learning.

 

I have tried making my game in Unity and it has NOT gone well, i got VERY frustrated over it due to lack of community support.

 

Many have stated that I start in baby steps, so I did, i done one of the Unity tutorial series (Stealth) and of all the tutorials i have found, none have explained a piece of code in detail. This is what i have EXPERIENCED.

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Have you try Gamesalad? It's free and unlimited resource! Eh, almost forget. What platform are you making? Is it mobile or PC? Because Gamesalad Free only support iOS (and the pro only support Mac ;( )

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If so, I have a nice plot of land to sell you.

 

Everything I tried to convey in a few paragraphs you managed in one line.  Hats off to you, L. Spiro!  You gave me a laugh and allowed me to delete my rant and post a kudos to you instead!

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Unity is not accepted because it dosnt support VB as a language, last i checked it only accepts, C#, UnityScript (Javascript) & Boo

 

I have been told that the following languages are not a good starting point, hence why I only want VB

 If you really like the language structure of BASIC ... Alice is all I can think of.

 Unfortunately you will have expand your programming knowledge beyond BASIC if you wish to use more than a very limited range of tools.

Python, C#, and JavaScript are not hard to learn, especially if you already know BASIC .

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