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Twisttid

Cry Engine or Unity?

6 posts in this topic

I would like to start a topic on which Engine is best for making games like WoW or GW2, I would like people to list the pros and cons of both and also add features that they both contain. 

 

 

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To my knowledge, neither CryEngine nor Unity have the supporting infrastructure for MMORPGs out of the box, if that is what you are looking for. I have never attemted to write a MMORPG, so I don't know if there are stock frameworks that can be bought for it. You might have to develop the infrastructure yourself.

For prototyping (testing gameplay ideas, etc.) Unity is usually considered to be the better choice.

As game development goes, I think most would agree that MMORPGs are the hardest to pull off. Apart from experience you need a large team (you need to create a lot of stuff) and a lot of money. I believe the best course of action to develop (or be part of the development of) an successfull MMORPG is to aquire the neccessary skills and then join a company like blizzard, that is already working on it.
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If you want to make a MMORPG out of the box, I actually suggest HeroEngine.  That said, I think the standard caveat of, if you are a beginner, do not make an MMO still applies.

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Since you have to ask what engine is better you are probably a beginner(not that subforum "For Beginners" give you away blink.png ), my advice is don't make MMORPG or any kind of MMO!!!

Have you seen credits on these games? You need a really BIG team and few years of development to pull something like that...

 

But let's get back to topic biggrin.png

Pros and cons you can get if you open features for both engines and compare them...

Main difference is that Unity have really good community unlike Cry Engine also the way i see it Unity is about efficiency and Cry Engine is about visualization.

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