Advertisement Jump to content
Sign in to follow this  

Unity Choosing between Three.js/Babylon.js vs Voxel.js for a voxel game

This topic is 1660 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm planning on making a Minecraft-like game for browsers. Not a game per se, I basically want to have an easy-to-use environment in my browser for creative object modelling, so that I can build anything in it..just like Minecraft's Creative mode of play. 


But I'm confused between using Three.js or Voxel.js for this project. 


Three.js/Babylon.js Pros:

1. Widely used free engines for 3d web games.

2. Good documentation and community support available (because it is widely used)


No cons


Voxel.js Pros:

1. it says it is specifically made for voxel games like Minecraft for browsers.

(this is the main reason what attracted me to this engine, but I wonder what it offers that Three.js can't)


Voxel.js Cons:

1. Not fully developed.

2. Not much in the form of community support or documentation.

3. There are reports of hard-to-use by developers


My questions:

1. Since I want to make a voxel game, will Three.js be an overkill, since it is a very generic 3d engine?

2. Will voxel.js actually help me in ways that Three.js simply cannot?


I think I can use Three.js to achieve my goal, since it's generic. But will I miss out on something if I choose not to use voxel.js ? 

I've not worked on voxel games, so I don't have a clear idea.


Thanks for your inputs!

Edited by sanmk4890

Share this post

Link to post
Share on other sites

I would be more inclined to use voxel, just because has most of the feature I want implemented and lets me focus on the more interesting game ideas. It does seem limited though, so you probably wont end up with a very good looking game plus the collision detection seems buggy, so you might have to do a bit of work inside the engine to make it work for you.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!