• Advertisement
Sign in to follow this  

pathfinding on Earth surface

This topic is 1362 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts



I am looking for an implementation in C++ of a (fast) algorithm for computing a visibility graph. I have been looking around but couldn't find anything satisfactory. Any tips would be much appreciated. Some context below.


Many thanks,




I have posted a similar question previously:


(many thanks for the answers).

Based on that, I thought that probably the best solution would be to use polygons of the Earth's land masses, then create a visibility graph (just once), then include origin and destination in the visibility graph, then run A*.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement