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pathfinding on Earth surface

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I am looking for an implementation in C++ of a (fast) algorithm for computing a visibility graph. I have been looking around but couldn't find anything satisfactory. Any tips would be much appreciated. Some context below.


Many thanks,




I have posted a similar question previously:


(many thanks for the answers).

Based on that, I thought that probably the best solution would be to use polygons of the Earth's land masses, then create a visibility graph (just once), then include origin and destination in the visibility graph, then run A*.

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