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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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eisenheim

I want to be a game developer.....so what should I so ?

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How can I become a game developer....so how should I start and what language should I start learning first.....I dont know any thing about computer language so please help and are there any programs that am I going to need ? And what about the graphics how do I make them?

 

To sum up tell me every single .....

 

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There are quite a few topics about this already, so my first suggestion is to go through the beginner's forum and read topics that seem interesting.

 

There are various tools that you can use to make games. Some of them require you to program most things yourself, others do more for you. Since you don't know anything about programming, it might be good to start with something that requires as little programming as possible. I don't have a list of those, the closest one I know is Game Maker, with which you can make a simple 2D game with little actual programming. It has decent tutorial videos, if I remember correctly.

 

Which tools you choose depends on your goals. What kind of games do you ultimately want to make? Do you want to learn to program?

 

Regardless of the ultimate goals, start small. Start with making Pong, Tic Tac Toe, Tetris, Breakout, ... Simple games will allow you to focus on what it takes to make a game and will help you to get to know the tools that you chose.

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There are quite a few topics about this already, so my first suggestion is to go through the beginner's forum and read topics that seem interesting.

 

There are various tools that you can use to make games. Some of them require you to program most things yourself, others do more for you. Since you don't know anything about programming, it might be good to start with something that requires as little programming as possible. I don't have a list of those, the closest one I know is Game Maker, with which you can make a simple 2D game with little actual programming. It has decent tutorial videos, if I remember correctly.

 

Which tools you choose depends on your goals. What kind of games do you ultimately want to make? Do you want to learn to program?

 

Regardless of the ultimate goals, start small. Start with making Pong, Tic Tac Toe, Tetris, Breakout, ... Simple games will allow you to focus on what it takes to make a game and will help you to get to know the tools that you chose.

Thanks for the info. I want to learn programming and dont know where to start, what language is good for a beginner ?

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Over the past couple years I've written a range of guides/tutorials that basically cover exactly the question you are asking.  Key suggestions would be:

 

I want to be a game developer... now what?  

 

This covers most of the technical aspects you need to know to get started from a programming perspective.

 

A Programmer's Guide to creating art for your game.

 

Most games need art, this is a simple introduction to the various styles available, with links to software, tutorials, etc for each.

 

Just starting out, what games should I make?

 

After what language should I use and how do I create art, the next most common question is probably... now what?  This guide answers that.  Gives a list of projects in escalating difficulty, an overview of what you will learn, and links to tutorials and examples of each project.

 

 

At the end of the day though, the next most critical comment is effort.  Get to work and stick with it.  Without effort, everything else is just a waste of time.

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