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Anyone heard of "Cogl"? I have no idea but need help with it

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Hi,

 

I'm looking into game development with the Vala language. I've caught word of an apparently "brilliant" library developed by Gnome known as "Cogl" which interfaces with a 3D backend (usually OpenGL) to allow the programmer to make use of it's abilities in an OOP way.

 

https://developer.gnome.org/cogl/stable/

 

I'd like to know more, but the documentation is horribly uninviting.

 

Has anyone used this library before? What can I expect, or what are some first steps to make?

 

As I said, I have no idea how to use the thing, but I'd love to learn how.

 

Thanks,

 

Barry Smith

 

EDIT: Unless you didn't guess, I'm using Linux. But Vala does work on Windows too.

Edited by Zesterer

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I've looked into it before but never used it. Licensing and a few questionable design decisions led me to skip it. It's not designed by game developers or for games. It'll limit your portability to important systems for games. I don't think it'll add anything of value to a game engine/renderer. </two-cents>

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Never heard of that licence but it seems you only need to mention the previous authors?

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So... Better to stick to SDL? Can I use SDL with GLU? I was planning on letting SDL deal with window management and input and so forth while GLU handles the graphical side of things. Is this possible / feasible / the best way of doing it?

 

Thanks,

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